Hunter Gatherer
Part 1,
We did the hunter gatherer thing today, where we went off and had an experience as one of the two, and quite frankly I’m not sure how much I got out of it. To me it wasn’t much of a story telling device because there was no language. I understand the idea of not speaking, but it seemed like we could have achieved the exact same effect there playing a game of telephone, or that game we occasionally play in class that’s similar. The story continued to change as more time went on but really the only difference I saw from the game I listed was that it took up more time, and was slightly more planed out. The point did get across however: when a story is told repeatedly over time it gets jumbled. Plain and simple.
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You’re currently reading “Hunter Gatherer,” an entry on Lucas Biespiel's IB Theater Journal
- Published:
- October 15, 2009 / 4:44 pm
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- Games
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